Global Illumination Methods

For appointments please consult the ZEuS of the Universität Konstanz. The exercise can be found here.

This is a directed studies course (exercise) in which students have to read the literature and do the practical course work. We will meet from time to time and discuss the content of the books. Please send in addition to registering for the course an email to Prof. Deussen. 

Description

Learning Content: 

This course teaches methods for generating photorealistic images of virtual scenes. To achieve this the light propagation within the scene has to be simulated using global illumination.

Lecture Content:

  1. Introduction to Raytracing 
    - Basic algorithm, extensions, data structures
     
  2. Light transport and global illumination 
    - Rendering equation, global light transport 
    - Sampling, Monte-Carlo Integration 
    - Path-Tracing, Particle Tracing 
    - Radiosity
     
  3. Radiosity 
    - light transport revisited 
    - creating the equation systems / Form Factors 
     
  4. General aspects 
    - Finite element methods 
    - plenoptic function / image-based rendering 
    - Holography

Qualified Students: 

Information Engineering students, bachelor in-depth lectures or master program

Prerequisites:

Basics on computer graphics, programming skills (C++)

Credit requirements:

 oral (20min) or written (60min) examination, depending on number of students

Examination date:

First date:  tba
Second date:  tba
Registration via ZEuS or on list or via email Ms Baiker (Z 710).

Credits:

Successful participation yields 6 ECTS

Schedule (Subject to change!)

Up to chapter 9 Radiosity should be read by June 11th

By July 9: chapter 9 of Cohen, chapter 13 and 14 of Shirley.

Course Material

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